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CyberSpace

During the production period of this project, I wasn't very confident in my abilities to model and texture, so I resorted in a rather simpler approach. blocks.

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I piece together a world using Unity's rectangles. Coupled with a distinct color scheme (white + neon cyan), I managed to create a map with a  cybernatic/futuristic atmosphere. It looks cool and all thanks to the contrast between the white and the bright neon cyan, but something was missing.

 

The world felt a little still, and no amount of intricate block structures would do me any good. The only way to fix it is to add movement.

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So I came up with the idea to animate most of the background props like trees, grass, doors, platforms etc...

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And the end result was CyberSpace.

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Character model, environmental props and prop animations made in Autodesk Maya.

Textured in Substance Painter.

Character animation from mixamo.com

Game Developed in Unity.

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CyberSpaceCover.png

Clips

Before Post Processing

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